Showing posts with label Technology. Show all posts
Showing posts with label Technology. Show all posts

HP sells webOS operating system to LG Electronics






SAN FRANCISCO (Reuters) – Hewlett-Packard Co said on Monday it will sell the webOS operating system to South Korea’s LG Electronics Inc, unloading the smartphone software it acquired through a $ 1.2 billion acquisition of Palm in 2010.


LG will use the operating software, used in now-defunct Palm smartphones years ago, for its “smart” or Internet-connected TVs. The Asian electronics company had worked with HP on WebOS before offering to buy it outright.






Under the terms of their agreement, LG acquires the operating software’s source code, associated documentation, engineering talent, various associated websites, and licenses under HP’s intellectual property including patents covering fundamental operating system and user interface technology.


HP will retain the patents and all the technology relating to the cloud service of webOS, HP Chief Operating Officer Bill Veghte said in an interview.


“As we looked at it, we saw a very compelling IP that was very unique in the marketplace,” he said, adding that HP has already had a partnership with LG on webOS before the deal was announced.


“As a result of this collaboration, LG offered to acquire the webOS operating system technology,” Veghte said.


Skott Ahn, President and CTO, LG Electronics, said the company will incorporate the operating system in the Smart TV line-up first “and then hopefully all the other devices in the future.”


Both companies declined to reveal the terms of the deal.


LG will keep the WebOS team in Silicon Valley and, for now, will continue to be based out of HP offices, Ahn said.


HP opened its webOS mobile operating system to developers and companies in 2012 after trying to figure out how to recoup its investment in Palm, one of the pioneers of the smartphone industry.


The company had tried to build products based on webOS with the now-defunct TouchPad tablet its flagship product.


HP launched and discontinued the TouchPad in 2010, a little over a month after it hit store shelves with costly fanfare after it saw poor demand for a tablet priced on par with Apple’s dominant iPad.


WebOS is widely viewed as a strong mobile platform, but has been assailed for its paucity of applications, an important consideration while choosing a mobile device.


(Additional reporting By Paul Sandle and Alistair Barr; Editing by Gerald E. McCormick, Tim Dobbyn and M.D. Golan)


Tech News Headlines – Yahoo! News





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HP sells webOS operating system to LG Electronics






SAN FRANCISCO (Reuters) – Hewlett-Packard Co said on Monday it will sell the webOS operating system to South Korea’s LG Electronics Inc, unloading the smartphone software it acquired through a $ 1.2 billion acquisition of Palm in 2010.


LG will use the operating software, used in now-defunct Palm smartphones years ago, for its “smart” or Internet-connected TVs. The Asian electronics company had worked with HP on WebOS before offering to buy it outright.






Under the terms of their agreement, LG acquires the operating software’s source code, associated documentation, engineering talent, various associated websites, and licenses under HP’s intellectual property including patents covering fundamental operating system and user interface technology.


HP will retain the patents and all the technology relating to the cloud service of webOS, HP Chief Operating Officer Bill Veghte said in an interview.


“As we looked at it, we saw a very compelling IP that was very unique in the marketplace,” he said, adding that HP has already had a partnership with LG on webOS before the deal was announced.


“As a result of this collaboration, LG offered to acquire the webOS operating system technology,” Veghte said.


Skott Ahn, President and CTO, LG Electronics, said the company will incorporate the operating system in the Smart TV line-up first “and then hopefully all the other devices in the future.”


Both companies declined to reveal the terms of the deal.


LG will keep the WebOS team in Silicon Valley and, for now, will continue to be based out of HP offices, Ahn said.


HP opened its webOS mobile operating system to developers and companies in 2012 after trying to figure out how to recoup its investment in Palm, one of the pioneers of the smartphone industry.


The company had tried to build products based on webOS with the now-defunct TouchPad tablet its flagship product.


HP launched and discontinued the TouchPad in 2010, a little over a month after it hit store shelves with costly fanfare after it saw poor demand for a tablet priced on par with Apple’s dominant iPad.


WebOS is widely viewed as a strong mobile platform, but has been assailed for its paucity of applications, an important consideration while choosing a mobile device.


(Additional reporting By Paul Sandle and Alistair Barr; Editing by Gerald E. McCormick, Tim Dobbyn and M.D. Golan)


Tech News Headlines – Yahoo! News





Title Post: HP sells webOS operating system to LG Electronics
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HP sells webOS operating system to LG Electronics






SAN FRANCISCO (Reuters) – Hewlett-Packard Co said on Monday it will sell the webOS operating system to South Korea’s LG Electronics Inc, unloading the smartphone software it acquired through a $ 1.2 billion acquisition of Palm in 2010.


LG will use the operating software, used in now-defunct Palm smartphones years ago, for its “smart” or Internet-connected TVs. The Asian electronics company had worked with HP on WebOS before offering to buy it outright.






Under the terms of their agreement, LG acquires the operating software’s source code, associated documentation, engineering talent, various associated websites, and licenses under HP’s intellectual property including patents covering fundamental operating system and user interface technology.


HP will retain the patents and all the technology relating to the cloud service of webOS, HP Chief Operating Officer Bill Veghte said in an interview.


“As we looked at it, we saw a very compelling IP that was very unique in the marketplace,” he said, adding that HP has already had a partnership with LG on webOS before the deal was announced.


“As a result of this collaboration, LG offered to acquire the webOS operating system technology,” Veghte said.


Skott Ahn, President and CTO, LG Electronics, said the company will incorporate the operating system in the Smart TV line-up first “and then hopefully all the other devices in the future.”


Both companies declined to reveal the terms of the deal.


LG will keep the WebOS team in Silicon Valley and, for now, will continue to be based out of HP offices, Ahn said.


HP opened its webOS mobile operating system to developers and companies in 2012 after trying to figure out how to recoup its investment in Palm, one of the pioneers of the smartphone industry.


The company had tried to build products based on webOS with the now-defunct TouchPad tablet its flagship product.


HP launched and discontinued the TouchPad in 2010, a little over a month after it hit store shelves with costly fanfare after it saw poor demand for a tablet priced on par with Apple’s dominant iPad.


WebOS is widely viewed as a strong mobile platform, but has been assailed for its paucity of applications, an important consideration while choosing a mobile device.


(Additional reporting By Paul Sandle and Alistair Barr; Editing by Gerald E. McCormick, Tim Dobbyn and M.D. Golan)


Tech News Headlines – Yahoo! News





Title Post: HP sells webOS operating system to LG Electronics
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HP sells webOS operating system to LG Electronics






SAN FRANCISCO (Reuters) – Hewlett-Packard Co said on Monday it will sell the webOS operating system to South Korea’s LG Electronics Inc, unloading the smartphone software it acquired through a $ 1.2 billion acquisition of Palm in 2010.


LG will use the operating software, used in now-defunct Palm smartphones years ago, for its “smart” or Internet-connected TVs. The Asian electronics company had worked with HP on WebOS before offering to buy it outright.






Under the terms of their agreement, LG acquires the operating software’s source code, associated documentation, engineering talent, various associated websites, and licenses under HP’s intellectual property including patents covering fundamental operating system and user interface technology.


HP will retain the patents and all the technology relating to the cloud service of webOS, HP Chief Operating Officer Bill Veghte said in an interview.


“As we looked at it, we saw a very compelling IP that was very unique in the marketplace,” he said, adding that HP has already had a partnership with LG on webOS before the deal was announced.


“As a result of this collaboration, LG offered to acquire the webOS operating system technology,” Veghte said.


Skott Ahn, President and CTO, LG Electronics, said the company will incorporate the operating system in the Smart TV line-up first “and then hopefully all the other devices in the future.”


Both companies declined to reveal the terms of the deal.


LG will keep the WebOS team in Silicon Valley and, for now, will continue to be based out of HP offices, Ahn said.


HP opened its webOS mobile operating system to developers and companies in 2012 after trying to figure out how to recoup its investment in Palm, one of the pioneers of the smartphone industry.


The company had tried to build products based on webOS with the now-defunct TouchPad tablet its flagship product.


HP launched and discontinued the TouchPad in 2010, a little over a month after it hit store shelves with costly fanfare after it saw poor demand for a tablet priced on par with Apple’s dominant iPad.


WebOS is widely viewed as a strong mobile platform, but has been assailed for its paucity of applications, an important consideration while choosing a mobile device.


(Additional reporting By Paul Sandle and Alistair Barr; Editing by Gerald E. McCormick, Tim Dobbyn and M.D. Golan)


Tech News Headlines – Yahoo! News





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Chinese smartphone makers Huawei, ZTE target top tier






BARCELONA (Reuters) – China’s Huawei, little known to consumers just a couple of years ago, is now leading the pack of smartphone makers chasing Apple and Samsung, with ZTE, another Chinese company, snapping at its heels.


Huawei, which sold 32 million smartphones in 2012, up 60 percent on 2011, unveiled its new flagship Ascend P2 smartphone in Barcelona, boasting a connection speed of 150 MB per second, the fastest on the market.






The company was third in smartphone sales in the final quarter of 2012, according to research firm IDC, with ZTE in fifth place and Sony sandwiched in between. Samsung and Apple, however, were far in front with half the market between them.


Wan Biao, chief executive of Huawei Device Co, said the Ascend P2′s faster download speeds would make a difference to customers using 4G networks in countries such as Japan.


The device also includes power-saving technology, developed using expertise from its networks business, which Biao said helped it stand out against other high-end phones running Google’s Android software.


“Our target is for Huawei to provide the best smartphones in the world, better than the iPhone, better than Samsung,” he said in an interview on Monday. “Our target is top three in market share.”


Huawei, which became established by selling unbranded phones to operators, said the Ascend P2 would be available from the second quarter priced at 399 euros, hundred of euros less than flagship devices from its rivals.


Biao said that the company was still establishing itself as a brand in the minds of consumers, so its phones did not attract high subsidies from network operators.


“Operators give a high subsidy to Samsung and Apple,” he said. “We have a very high quality product but the price we set is not as high as these two smartphones; we have to develop differentiated products.”


Analyst Carolina Milanesi at Gartner said the Ascend P2 was a notable step forward for the Chinese company, showing a focus on the most important aspects for consumers, such as speed, an impressive screen and longer battery life.


ZTE, which also developed its technology by making devices for others, is equally ambitious. On Monday, it said it expected to increase smartphone revenue by 30 percent this year.


“We at ZTE consider ourselves as not tier one yet, we see ourselves as tier two, comparable to HTC, Sony and Motorola,” He Shiyou, head of mobile services division, said in an interviewer via a translator. “We have to be as aggressive as possible.”


He said ZTE would reduce its product range to achieve larger sales of fewer models, and focus on the strongest markets for smartphones – the United States, China, Europe and Australia.


It previously took ZTE six months to catch up with the Samsung’s software and hardware specifications, he said, but now it only took a quarter. “We need to close that gap,” he said.


“By 2015, we are hoping to achieve the top three by market share, but in terms of branding image and also pricing segmentation, we want to reach the top five,” he said.


ZTE unveiled a 5.7 inch Grand Memo handset in Barcelona, firmly in the “phablet” screen dimensions that Samsung has popularized in its Note range, and the ZTE Open, a smartphone running on Mozilla’s Firefox OS open ecosystem.


(Reporting by Paul Sandle; Editing by Tim Dobbyn)


Wireless News Headlines – Yahoo! News





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Microsoft to reportedly unveil next Xbox at April event









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Paying People to Play Video Games






House Speaker John Boehner tweets that the Obama administration is spending $ 1.2 million “paying people to play video games.” That’s misleading. The government did pay $ 1.2 million for university research that includes the study of how video games can stimulate the cognitive abilities of seniors. A fraction of that cost went to compensate seniors who participated in the study, researchers say.


Boehner was one of several prominent Republican congressmen who sent out a flurry of tweets – hashtag #cutwaste – distorting the research. Some Republicans said the money was spent to play the video game World of Warcraft. That’s wrong. World of Warcraft is not part of research funded by the federal government, although the study does use, in part, the Wii game Boom Blox.






We take no position on whether spending $ 1.2 million studying ways to improve the cognitive abilities of seniors is a waste of taxpayer money. But the Republicans should call it what it is and not distort the facts – even if they get only 140 characters to make their case against it.


But before we get into the facts of the research project, let’s dissect the anatomy of this Republican talking point.


The first volley in the “World of Warcraft” Twitter campaign appears to have come from House Majority Leader Eric Cantor on Feb. 19.



Cantor, Feb. 19: President Obama wants to raise your taxes so he can pay people $ 1.2 million to play World of Warcraft. http://1.usa.gov/Y3NGOH



The link goes to a press release from Cantor’s office listing a number of examples of “federal government waste,” including: “The National Science Foundation spent $ 1.2 million paying seniors to play ‘World of Warcraft’ to study the impact it had on their brain.” That’s not exactly right, but even that incomplete description gets further distorted in a series of tweets from Cantor and other House Republicans on Feb. 20.



Cantor, 10:56 a.m.: Federal Government spends $ 1.2 million paying people to play World of Warcraft video games. Instead of raising taxes, let’s #CutWaste


Speaker John Boehner, 10:57 a.m.: Pres Obama wants more tax hikes, refuses to #cutwaste like $ 1.2M spent paying people to play video games #Obamaquester


GOP Whip Rep. Kevin McCarthy, 11:01 a.m.: Not a kid’s fairytale: fed gov’t actually pays ppl w taxpayer dollars to play video games. Time to #CutWaste. http://1.usa.gov/Y3NH4U


Rep. Ann Wagner, 11:01 a.m.: Did you know the govt paid $ 1.2 million to pay people to play World of Warcraft? http://tinyurl.com/bg8njug Instead of tax hikes #CutWaste


Rep. Diane Black, 11:03 a.m.: Waste of the Day: $ 1.2 million tax dollars used to pay people to play World of Warcraft http://bit.ly/UIG5oK #CutWaste don’t raise taxes


Rep. Renee Ellmers, 11:08 a.m.: Tax dollars at work: govt paid $ 1.2 million to study seniors playing World of Warcraft http://tinyurl.com/bg8njug Instead of tax hikes #CutWaste


Rep. Darrell Issa, 11:46 a.m.: That awkward moment when @BarackObama says “We don’t have a spending problem” then it comes out the Gov paid $ 1.2 mil to play video games…


Rep. David McKinkley, 12:15 p.m.: Did you know the govt paid $ 1.2 million to pay people to play World of Warcraft? http://tinyurl.com/bg8njug Instead of tax hikes #CutWaste



How did this research grant suddenly become the poster child for government waste? It traces its roots to “Wastebook 2012,” Sen. Tom Coburn’s list of 100 wasteful government expenditures. The project in question was No. 87.



Coburn, Wastebook 2012: 87) Should grandparents play World of Warcraft ? — (NC) $ 1.2 million


Soon, grandma may have to skip dinner to join her World of Warcraft guild in a dungeon raid. Researchers believe they have found another means to help our memories as we age: the “World of Warcraft,” a fantasy video game featuring characters like orcs, trolls, and warlocks. The team of academics used part of $ 1.2 million in grants from the National Science Foundation to continue a video game study this year.


The study asked 39 adults ages 60 to 77 to play “World of Warcraft” for two hours a day over two weeks. In the game, players choose a character and rove around the virtual world participating in guild (group) missions, casting spells, and defeating evil creatures.


Millions of people around the world play, with the average player spending almost 11 hours per week playing.


At the end of the two-week study period, researchers found no cognitive improvement in older people who already scored well on cognitive tests. People who started out with lower initial results, however, experienced some improvements.



It’s true that the National Science Foundation — using funds from the economic stimulus — funded two grants totaling $ 1.2 million to study the ways in which the use of some video games by older people can improve their cognitive and everyday abilities, such as memory and reasoning. You can read the abstracts for the two grant awards here and here.


More broadly, according to the abstract, the researchers hope to “advance the knowledge and understanding of how cognitive training reduces age-related decline.”


The project is being led by Anne McLaughlin and Jason Allaire, both at the North Carolina State University’s Gains Through Gaming Lab, which is “dedicated to conducting applied research examining the relationship between playing commercially available video games and important psychological constructs” and specifically “how video games can improve cognitive functioning.”


We spoke to McLaughlin about the way her research was being characterized by Republican leaders in the House.


“Misleading doesn’t describe it,” McLaughlin said. “It is entirely inaccurate.”


For starters, she said, the research that included the World of Warcraft game was not funded by the National Science Foundation, though it helped to set the stage for the federally funded project.


The initial study looked at the effects of playing an “attentionally demanding game” — in this case, World of Warcraft — on the cognitive abilities of seniors. For the uninitiated, World of Warcraft is a massively multiplayer online role playing game (MMORPG). (It’s the game featured in episodes of “South Park” and the sitcom “Big Bang Theory.”)


The study cost a total of $ 5,000 and was funded entirely by N.C. State, McLaughlin said. It was initiated as a pilot and showed some promising results in improving the cognitive abilities of some seniors, particularly those who scored poorly in the cognitive pre-tests. Results of this study were featured in stories by the Los Angeles Times, Time magazine and CBS News, as well as in a press release from N.C. State.


Spurred by those results, McLaughlin and Allaire sought and were awarded two grants from the NSF to perform a much larger series of studies — in part employing the interactive Wii game Boom Blox.


By manipulating various aspects of the game, they are trying to pinpoint what kinds of game play best improve cognition and functioning for older adults, McLaughlin said, as well as determining the effects of playing alone versus in groups.


That’s just the first phase. Then, in collaboration with computer whizzes at Georgia Tech, they hope to develop guidelines for games for older players that will lead to “a new class of ‘brain games’ with reliable effectiveness,” according to the abstract.


“The whole purpose of this is to generalize beyond any game and promote cognitive improvement,” McLaughlin said.


Begun in 2009, the research is still in progress, McLaughlin said.


For the record, McLaughlin said, “We don’t pay anyone to play video games. We pay them to participate in a study.”


Participants first take a three-hour cognitive test to use as a baseline. Then they are asked to come back and play a video game for an hour a day for 15 straight days. Then they are given another three-hour cognitive test immediately afterward, and then two more tests — one three months later and the last a year later. The amount of the $ 1.2 million grant money spent on paying the participants of the study is a small fraction of the overall cost, McLaughlin said.


We initially were led to the grants after making an inquiry with Cantor’s office seeking backup material for claims about the federal government spending $ 1.2 million for people to play World of Warcraft.


In addition to passing along links to the study abstracts, Megan Whittemore, Cantor’s press secretary, offered this response: “The President of the United States said he was going to have to turn criminals loose on the street. Clearly, he created a false choice between raising taxes or near-apocalyptic conditions. In reality, we need to make choices on how the federal government spends taxpayers’ hard earned dollars. While some of these programs may have some merit to some people, should they be saved before preventing the drastic scenario the President painted this week?”


Again, as independent fact-checkers, we take no position about whether these grants are a worthwhile use of taxpayer money. Cutting budget deficits — a stated goal of both Republicans and Democrats — is going to require some tough choices. But the facts simply get in the way of this Republican talking point. Paying people $ 1.2 million to play video games sounds a lot more outrageous than studying ways to improve the cognitive abilities of seniors. And it misleadingly twists what the grants are all about.


– Robert Farley


Also Read
Gaming News Headlines – Yahoo! News





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‘Anonymous’ becomes latest victim in Twitter hacking spree









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Apple’s Retina display for the next-gen iPad mini is reportedly already in development








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MTV Fake-Hacks Its Own Twitter Handle, Proving That MTV Is Still Terrible






On Tuesday afternoon, just as the week of the big-brand Twitter hack was getting as old as it was useful to the “victims,” the Twitter feeds of BET and MTV — both owned by the media conglomerate Viacom — were “hacked.” Except they weren’t, in fact, hacked. They were stunt-hacked in a pre-planned, inter-office joke that turned into a viral marketing ploy gone bad.


RELATED: 4 Reasons To Praise Twitter’s New URL Shortener






On Monday hackers took to Burger King’s Twitter feed in a fake McDonald’s takeover that gained the brand 30,000 followers and a whole lot of social-media brand recognition, almost by accident. By midday Tuesday, Jeep had been “taken over” by hackers posing as Cadillac, and thousands of followers came with the very similar “attack.” But the social-media teams at BET and MTV had already noticed the bump, and had some “fun” in store. Which, because this is Twitter and jokes last about a day, didn’t end up much fun for anyone involved — and because this is MTV, definitely ended up in making the network look even more behind the times than usual.


RELATED: Does Google Have a Double Agent at Twitter?


We spotted this message (since deleted) from BET’s “social media pugilist”:


RELATED: The New York Times’s Bill Keller Riles Up Twitter


And there was this evidence, from an MTV marketing director’s feed minutes before the reality-TV channel was hacked:



MTV Marketing Director @schoprah tweets about the #MTVhack 4 minutes before the first “hacked” @mtv post:twitpic.com/c563h6


— Ellie Hall (@ellievhall) February 19, 2013


And have at these musings that MTV’s social media manger, Tom Fischman, tweeted after Burger King was hacked yesterday:



Is there any real downside to the @burgerking hack? Mistake leaving the account suspended all day, would have seen a nice follower windfall.


— Thomas Fishman (@Tom_Fishman) February 18, 2013



@mcbc Nobody thinks BK tweeted that stuff, doesn’t really reflect on them at all. Just bought them a ton of publicity, sympathy if anything.


— Thomas Fishman (@Tom_Fishman) February 18, 2013


The stunt certainly earned MTV and BET a bunch of publicity — like this post that you’re reading! — but came with the price of Twitter’s scorn … and no real bump in followers to either feed, either up or down:



I knew MTV wasn’t hacked when their content continued to still be complete crap.


— Andrew Kaczynski (@BuzzFeedAndrew) February 19, 2013



I hope @twitter suspends @mtv and @bet just for being asshats


— Peter Ha (@ThePeterHa) February 19, 2013



It’s days like today that make me hate the Internet.


— Jared Keller (@jaredbkeller) February 19, 2013


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Burger King plans apology after Twitter hack






Somebody hacked Burger King‘s Twitter account on Monday, posting obscene messages and changing its profile picture to a McDonald‘s logo.


The tweets stopped after a little more than an hour, and Burger King said it had reached out to Twitter to suspend the account. A Twitter spokesman did not immediately respond to a phone message left on Monday.






Burger King, which usually tweets several times a week, said it was working to get the account back up. Typical tweets promoted sales on chicken sandwiches, or asked how many bites it takes to eat a chicken nugget.


But just after noon EST on Monday, someone tweeted via Burger King’s account, “We just got sold to McDonalds!” They also changed the icon to rival McDonald Corp.‘s golden arches and the account’s background picture to McDonald’s new Fish McBites.


About 55 tweets and retweets followed over the next hour and a quarter, including some that contained racial epithets, references to drug use and obscenities. The account tweeted: “if I catch you at a wendys, we’re fightin!”


Monday’s appropriation of Burger King’s Twitter account was a relatively mild example of cybersecurity problems, which are causing increasing concern in Washington and for industry. Media outlets including The New York Times, The Wall Street Journal and The Washington Post have all said this year that their computer systems were breached, while several NBC websites were briefly hacked in November. White House officials and some lawmakers are pursuing legislation that would make it easier for the government and industry to share information on how to defend against hacking.


Burger King didn’t know who hacked the account, and no other social media accounts were affected, said Bryson Thornton, a spokesman for Miami-based Burger King Worldwide Inc. Its social media team and an outside agency manage the Twitter account, but Thornton declined to say how many people knew the account’s password. He said they hope to have it working again soon, and will post a statement on Facebook later Monday apologizing for the tweets.


Twitter acknowledged on Feb. 1 that cyber attackers may have stolen user names and passwords of 250,000 users. It said at the time that it notified users of the breach.


Competitors were sympathetic.


McDonald’s responded on Twitter that it empathized with its Burger King counterparts. “Rest assured, we had nothing to do with the hacking.”


“My real life nightmare is playing out” on Burger King’s twitter feed, wrote Wendy’s social media worker Amy Rose Brown.


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Play puts Russian justice system in dock over lawyer’s death






MOSCOW (Reuters) – In a poorly lit basement theatre in central Moscow, actors play out a symbolic trial of Russia‘s justice system over its failure to protect an anti-corruption lawyer who died in custody.


Without costumes or a set, the actors in “One Hour and Eighteen Minutes” take on the roles of judges, an investigator, doctor and medical assistants, reciting lines cobbled together from legal documents, media and public pronouncements on the case of Sergei Magnitsky.






His death in 2009, while awaiting trial on charges of tax evasion and fraud, has outraged human rights campaigners who see it as an example of arbitrary justice in Russia, and contributed to a rift in U.S.-Russian relations.


A nervous giggle runs through the audience, perched on wooden chairs and benches, when an actor playing a judge says that the justice system is the only thing that is still working in Russia.


The audience is visibly taken aback when a second judge, who prolonged Magnitsky‘s detention four days before his death, dismisses accusations of acting inhumanly when she says the judge’s role is not to act like a human being but as an executor of the state’s authority.


“The most horrifying moment for me was this judge saying she is not a human because she is a judge. This is very frankly put and how things really are,” said Lyudmila Alexeyeva, a veteran Russian human rights campaigner.


“Nowadays, theatre based on documents, on real life here, is more telling and, unfortunately, more scary than thrillers.”


No one has been convicted over the death of Magnitsky, who was arrested after accusing Russian police of stealing $ 230 million from the state in 2007 through fraudulent tax refunds.


But Russia is now pressing ahead with plans to stage a posthumous trial of the lawyer, putting a dead man in the dock.


This prompted Mikhail Ugarov, the director of Teatr.doc, to revive a play first staged in 2010 because it seemed to him that true justice was now more distant than ever.


“In the very heart of Russia a man is killed, and not by thieves and bandits, but by doctors and prison workers, people who are in general obliged to safeguard the lives of those arrested,” Ugarov told Reuters.


“We used to think there would at least be some justice done, but it turned out completely the other way, it went horribly wrong. So our logic was that if they were not able to give justice to Magnitsky, we will instead.”


SEEKING JUSTICE


Rights campaigners and critics of President Vladimir Putin say the Russian judiciary is weak and open to abuse by politicians, and suggest that the Kremlin uses it to intimidate or persecute adversaries.


The Kremlin has repeatedly denied those accusations, saying the judiciary is completely independent and that the government does not intervene in legal cases.


“Judges are independent and subject only to the Constitution of the Russian Federation and the federal law,” the Russian Justice Ministry said in response to a request to comment on the play.


The Kremlin also denies that there has been a crackdown on dissenters since Putin returned to the presidency last May, facing the largest protests since he first rose to power 13 years ago.


Magnitsky’s prison death has, however, damaged Russia’s image and, for critics of the Kremlin, come to symbolize what they see as the impunity of the Russian authorities and the dangers faced by those who challenge them.


It has also resulted in a political spat with Washington. The United States, in response to Magnitsky’s treatment, passed legislation late last year that is designed to punish officials linked to his case as well as other Russians deemed rights violators.


Russia hit back with a law to punish Americans it suspects of similar abuses.


The play’s title, “One Hour and Eighteen Minutes”, alludes to the time just before Magnitsky died when he was left without medical help in his cell despite repeated complaints about his health deteriorating while in custody.


Putin said in December that Magnitsky died of a heart attack, but the head of the Kremlin’s own human rights council had earlier said he was probably beaten to death.


Putin called the death a tragedy but said the late lawyer, who had two sons, was not tortured.


All the defendants in the symbolic court in the play deny any responsibility, saying it was not their job to help Magnitsky, that they were busy with other cases, or were paid too poorly to care. Some suggest he was asking for trouble.


In the play, the first judge at a pre-trial hearing denies a glass of water to Magnitsky, saying such requests are not his concern.


Later on, an investigator involved in the case laughs with contempt at the lawyer’s repeated complaints about the conditions of Magnitsky’s detention and lack of medical care, saying a prison is not meant to be comfortable.


One actor exclaims ironically: “A dead man is good for being tried, and should be, just like someone who is alive – or is even better for being tried.”


(Reporting by Gabriela Baczynska, editing by Paul Casciato)


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Samsung to reportedly take on BlackBerry with new enterprise platform









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Justin Timberlake’s ‘Suit & Tie’ Video Is Just as Justin Timberlake-y as Expected






At the Grammys he made our screens go sepia tone, and now, in his new, black-and-white, David Fincher-directed music video for the much hyped comeback single “Suit & Tie,” Justin Timberlake continues to try and prove that he’s a classy neo-Rat Pack star. That is, he’s a classy neo-Rat Pack star with a nearly naked women writhing around him and lot of “cool” modern conveniences like his iPad. See, JT gets rolled, via bed, into a soundstage-type area reading such a device: 


RELATED: David Fincher Is Directing the Ridiculous Justin Timberlake Music Video






Before he starts performing the song at a venue that appears to be Los Angeles’ Hollywood Bowl, JT and Jay-Z are just kind of chilling, because remember these are two improbably famous bros with a lot of fancy amenities: 


RELATED: The 2012 Gossip Stories We Loved


There are references to Singin’ in the Rain-type films: 


RELATED: Dr. Dre and the Lucrative Business of Not Rapping


9144c  7b354a620ff8d137a92f6d97f484b520 600x320 Justin Timberlakes Suit & Tie Video Is Just as Justin Timberlake y as Expected


And then, later on, hot girls in puddles on a stage because such is the life of Justin Timberlake, apparently: 


9144c  53ffc0d2865daeaed71614bedd7aaf6c 600x316 Justin Timberlakes Suit & Tie Video Is Just as Justin Timberlake y as Expected


Watch the entire video here, and remember it was directed by Fincher, so they all probably did a million takes of every shot: 


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Amazon shares climb on Kindle e-book optimism






SAN FRANCISCO (Reuters) – Amazon.com Inc shares climbed more than 4 percent on Tuesday after an analyst note fueled optimism about the company’s Kindle e-book business.


The e-book market is a lot bigger than previously thought, and owners of Kindle e-readers and tablets are reading more e-books, Morgan Stanley‘s Scott Devitt, a leading Internet and e-commerce analyst, told investors in the research note.






Devitt estimated worldwide e-book unit sales of 859 million in 2012, up considerably from a previous estimate of 567 million. With almost 45 percent of the e-book market, Amazon likely sold 383 million e-books last year, compared with an earlier estimate of 252 million, the analyst added.


Amazon’s broader strategy is to sell mobile devices at or near cost and make money when consumers use the gadgets to buy digital content, including e-books, music, videos, apps and games.


Devitt said on Wednesday that the strategy may be working with e-books, one of Amazon’s oldest digital categories.


“We initially assumed that early adopters of eReader devices would be avid readers and, therefore, the marginal buyer would read less,” Devitt wrote.


However, data from a recent Amazon presentation show that consumers who bought a Kindle in 2011 read 4.6 times more e-books, on average, in the 12 months following their gadget purchase, compared with the 12 months before getting the device, the analyst noted.


Similar data from 2008 show consumers reading e-books 2.6 times as much after their Kindle device purchase, on average, according to Devitt.


The success of Amazon’s Kindle business is important because it is more profitable than some of the company’s other operations, Devitt said.


The Kindle business, which includes the gadgets and related digital content sales, generated about 11 percent of Amazon’s sales last year and 34 percent of the company’s consolidated segment operating income, or CSOI, Devitt estimated. The CSOI is a closely watched measure of Amazon’s profitability.


“The Kindle franchise is a profit pool that subsidizes investments in other growth initiatives,” Devitt wrote.


Amazon shares rose 4.1 percent to $ 269.30 in afternoon trading on Wednesday.


(Reporting By Alistair Barr; editing by Gunna Dickson)


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Stop blaming video games for America’s gun violence






Recently, America’s attention has been understandably focused on the potential causes of increased violence – especially gun violence – particularly among children and youth, and how to stop it. Alongside gun-control proposals, some of which President Obama is likely to highlight in his State of the Union address tonight, much of that attention has looked at the potential of violent video games to cause or exacerbate the tendencies of youth to engage in real, harmful violence.


While I applaud increased vigilance on the part of parents in supervising their children’s behaviors and pastimes, a child playing a violent video game does not necessarily increase the likelihood that he or she will engage in real violence at that age or later in life.






Various reports and commentaries have documented the fact that Sandy Hook shooter Adam Lanza’s video game playing included violent shooter games like Call of Duty, Counterstrike, and Starcraft. Some have cited that activity as a possible cause for his shooting massacre.


ANOTHER VIEW: Gabrielle Giffords and NRA are both right about one thing: US culture of violence


But if Lanza was playing Call of Duty 4, he was one of millions. On the Xbox 360 console alone, the game’s developer, Infinity Ward, has documented nearly 4.4 million online players, not counting players who use a PlayStation 3 or aren’t online. The statistics for Counterstrike are similar – an estimated 62,142 per day. And Starcraft is so popular in Korea, that it has professional leagues and an estimated online player population of around 50,000 each day.


Of those millions of players, few commit an act of violence, certainly not enough to say that, statistically, video game play is a principle cause – or even a significant cause – of real-world violent behavior.


So why are so many people blaming the video game industry?


It’s a phenomenon known as “cultural lag,” and it’s what causes us to be hesitant in adopting new technologies, trying new fads, and changing our social mores. Cultural lag can be a good thing – some new things are dangerous, come with high levels of risk, and can infinitely do more harm than good. But cultural lag also can inhibit the development of technologies and society because of irrational fears, which is what I’m seeing with recent criticism of the gaming industry.


Before video games, society blamed rock ‘n’ roll for violence and bad behavior among young people. Before rock ‘n’ roll, we blamed television. Before television, movies. Before movies, mystery novels, which were once known as “penny dreadfuls.” Before mystery novels, Shakespeare, who repeatedly was accused of producing violent, lecherous, and otherwise improper behavior in his audience.


In essence, as a society, we always will try to find out “why” bad things happen, but we aren’t actually very good at finding the answers. We look back at our past with rose-colored glasses and look forward into the future with trepidation.


We see our own childhoods as joyful and carefree, and when, as adults, we are exposed to the grim realities of our world, we wonder, “What happened?”. And then we try to explain the difference between the past that we remember and the present as we perceive it. When we do this, we very often look to technologies that did not exist 20, 30, or 40 years ago, and we think: That didn’t exist back then when things were “better,” therefore it must have some impact on why things have “gotten worse” now.


First of all, I am unconvinced that “things have gotten worse,” but even if we assume that they have, in blaming technologies like video games for real-life violence, we assume causation, where numerous studies show there is only correlation – at best. This is tantamount to assuming, as journalist Jeanine Celestin-Greer of Gamastura (a gaming journalism website) points out, that because Lanza drank Mountain Dew, Mountain Dew causes violent behavior.


In a recent article in The Chronicle of Higher Education, Christopher J. Ferguson, a psychologist at Texas A&M International University, claimed that the recent outcry against video games as the cause of “school shootings” in general is patently fallacious. He explains that among hundreds of studies on violence and video games, not a single one has proven conclusively a causal relationship between violent behaviors in the real world and violent video-game play. And yet, scholars and politicians who often have little to no experience playing video games themselves continue to suggest that this is the case.


Americans need to stop trying to blame something other than ourselves for the increase – if there is an increase – in violent behavior.


Video games, music, television, movies, novels, and Shakespeare don’t cause violence. Mental illness, psychological abuse, and physical abuse cause violence. Ideologies that reward and condone aggression, particularly in men, cause violence. Global genocide causes violence. The only conclusive evidence we do have is that it is real-life violence that causes real-life violence.


As long as we, as a society, condone violence in the name of nationalism, continue to minimize domestic violence and rape, and promote aggression as ideal masculinity, violence will continue to be a problem in our homes, on our streets, and in our schools. Critics will argue that the imagery and plots of video games do just that – and in turn, perpetuate those behaviors. Yes, video games reflect some of these highly problematic aspects of our society that contribute to a tolerance of violence. Just like movies and books. But they don’t cause it.


Remove video games from the equation and you will still have a commensurate level of violence.


And yes, video games can influence ideology, but they aren’t the only – or even the predominant – influence on society or an individual. In fact, video games can influence our ideologies in as many if not more positive ways than they do negative ones. Many recent games actually encourage players to play non-violently and reward players for humane treatment and good judgment.


So while video games are influencing us, and sometimes through violent images and play, many of them are pushing us to criticize the very violence that some people seem to believe they are causing.


OPINION: 6 reasons why President Obama will defeat the NRA and win universal background checks


The dialogue we need to have is about real violence, not virtual violence, and I sincerely hope that America’s leaders recognize this as we move forward in addressing the problem.


Kristin M.S. Bezio is an assistant professor at the University of Richmond’s Jepson School of Leadership Studies. Her research explores the intersection of literature and leadership, looking at influences ranging from Shakespeare to video gaming.


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NH bills: Bosses can’t seek social media passwords






CONCORD, N.H. (AP) — New Hampshire is considering joining a handful of states that bar employers from asking job applicants and employees for their social media user names and passwords.


The House’s labor committee is holding a hearing on two similar bills Tuesday that would prohibit an employer from requiring the disclosure. Maryland, California, Delaware, Michigan, New Jersey and Illinois have similar laws and two dozen besides New Hampshire are considering legislation, according to the National Conference of State Legislatures.






In their effort to vet job applicants, some companies and government agencies have started asking for passwords to log into a prospective employee’s accounts on social media sites, such as Facebook and Twitter. Critics call it an invasion of privacy akin to handing over the keys to the person’s house.


State Sen. Donna Soucy, a co-sponsor on both New Hampshire bills, said Monday that employers can gain access to information about an employee or job applicant through social media accounts like Facebook that they otherwise could not legally obtain. She said people post personal information about themselves on Facebook or others post on the person’s page that should be protected.


She said she has not heard of any New Hampshire employers demanding the information.


“I think the issue is something we need to consider a lot more seriously than we used to” with the growth of social media accounts, she said. “At the very least, I would hope we would have a study.”


Soucy, D-Manchester, said employers can use information on social media accounts to discriminate. For example, the applicant might be obese but the person’s weight would not be required on the application. The employer might not know until seeing a picture on Facebook, she said.


“Would they interview them if they saw their picture on Facebook?” she said.


Soucy said other people can post information on the person’s page that the person might not delete before a prospective employer saw it.


“As responsible as somebody might trying to be, it is still a reflection on them,” she said.


Allowing employers access to social media accounts also gives them access to others linked to the account at the infringement on their privacy, she said.


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Tech wizards honored by Oscars organizers






BEVERLY HILLS, California (Reuters) – Some of the most ingenious behind-the-scenes innovators, whose breakthroughs in computer technology and other fields were key to the making of movies such as “Shrek” and “Avatar,” were awarded at an early Oscar organizers’ ceremony in Los Angeles on Saturday night.


From the team who developed a system to bring to life computerized digital stunt doubles for fantastic creatures in movies such as “The Hobbit: An Unexpected Journey,” to the man who simply developed one of the most versatile lighting delivery systems in film production, the Scientific and Technical Achievement Awards showcased emotional speeches and lifetimes of work for those whose lives are spent behind the camera.






The Beverly Hills ceremony honored 25 individuals with nine awards. Unlike the main Oscars ceremony, which will be held on Sunday, February 24 and will only recognize movie achievements from 2012, the Scientific and Technical Awards honored those with a proven record of achievement in the process of making feature films.


The ceremony was hosted by actors Chris Pine and Zoe Saldana, who respectively played Captain James T. Kirk and Uhura in “Star Trek” in 2009 and who will reprise those roles in this May’s sequel. Saldana payed tribute to the night’s honorees, saying they made it possible for life in front of the camera.


Richard Mall received perhaps the greatest applause of the night, for his invention of the Matthews Max Menace Arm, a portable device which allows studio lights to be moved and positioned all over a set, often where normal lighting cannot be used because of on-site restrictions of other difficult conditions.


“I am a little humbled to be up here with all this technology, because basically I built something in my garage,” Mall said to applause and cheers. He thanked his wife for all the strange noises that had come out of that garage. His invention has been sold to over 40 countries and used in more than 300 films.


The evening was also devoted to people who had invented systems such as “Tissue: A Physically-Based Character Simulation Framework,” which has made huge advances in bringing to life computer-generated characters such as Gollum in “The Hobbit“. An Academy Plaque for Scientific and Engineering went to Simon Clutterbuck, James Jacobs and Dr. Richard Dorling for this technique.


The team of Daniel Wexler, Lawrence Kesteloot and Drew Olbrich that created the Light system for computer graphics at PDI/DreamWorks was awarded for technical achievement. Their work, which combines light, color and rendering in one, was used in “Shrek,” “Madagascar” and other animated DreamWorks pictures.


(Editing by Sandra Maler)


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Email hacker reveals Bush family photos, addresses






(Reuters) – The Secret Service is investigating the hacking of email accounts belonging to members of the Bush family that divulged correspondence, addresses, phone numbers and a picture of a self-portrait painted by former President George W. Bush standing in a shower.


A report on the Smoking Gun website, said the pilfered emails provided a rare glimpse into the private lives of one of America’s most powerful political dynasties. The Bushes are only the second family in U.S. history to send a father and son to the White House.






The website said a hacker known as Guccifer raided the email accounts and posted the photos online. The pictures include an image of former President George H.W. Bush, who was released from a Houston hospital last month after seven weeks of treatment for bronchitis and related ailments, in a hospital bed.


Another photo showed the elder Bush, 88, posing outside a home with Bill Clinton, who was president between the two Bushes.


The intercepted photos also featured a portrait painted by George W. Bush of himself showering. It shows a gray-headed man, nude from the waist up, regarding the viewer with Bush-like features from the reflection in a shaving mirror. Another painting in the same style shows a pair of legs in a bathtub.


“I really like the paintings of George W. Bush,” New York magazine art critic Jerry Saltz wrote Friday.


Saltz, who normally reserves his criticism for the likes of French painter Henri Matisse, found the president’s portraiture “wonderful, unself-conscious, intense.”


Other photos showed Bush painting a picture of a house and posing with a cut-out of himself in an artist’s smock, beret and mustache.


SIX EMAIL ACCOUNTS HIT


The Smoking Gun site, known for posting legal documents and arrest records related to celebrities, said the hacker invaded six email accounts, including one belonging to Dorothy Bush Koch, daughter of George H.W. Bush, as well as other Bush family members and friends.


The U.S. Secret Service is investigating whether former President George H.W. Bush‘s email was hacked as well, the agency said on Friday. A Bush family spokesman declined to comment.


Among the material that was lifted were an October 2012 list of home addresses, cell phone numbers and email addresses for the former presidents and other relatives, according to the Smoking Gun.


The site said the emails revealed that when the elder Bush was in poor health, George W. Bush wrote his siblings the day after Christmas to say he was “thinking about eulogy.”


“Hopefully I’m jumping the gun,” he said, “but since the feeling is that you all would rather me speak than bubba, please help.”


“Bubba” is a well-known sobriquet for Clinton.


Since leaving office in 2009, Bush has taken up painting portraits of Texas landscapes and dogs. He has live a reserved life, largely hidden from view, with his wife, Laura, in Dallas.


Bush is likely to make a more sustained return to the spotlight when his presidential library, located at Southern Methodist University in Dallas, is completed and dedicated in April.


(Reporting by Daniel Trotta and Samuel P. Jacobs; Editing by Paul Thomasch, Doina Chiacu and Bill Trott)


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